World position of a child actor

Hello and sorry to reply on this old thread,

I had the same problem and found the solution. Maybe this can help.
When you use SpawnActor function, you cannot get the WorldPosition of the object in the “BeginPlay” event because actor is not attached yet.
→ You will only get the WorldPosition when AttachToActor of the child actor function is called
After that you can do get the absolute world position without problem.