Generating a World Partition Minimap can be a resource-intensive process, especially for large maps with complex geometry and assets.
However, 8 hours for a 4x4 map seems excessively long, even for a slower machine.
There could be a few reasons why the process is taking so long:
- Map complexity: If your map has a lot of complex geometry and assets, it can significantly slow down the minimap generation process. You can try simplifying the map by removing any unnecessary assets or simplifying the geometry to reduce the workload on the minimap generation process.
- Unreal Engine settings: There may be certain settings within Unreal Engine that are affecting the minimap generation process. You can try tweaking settings related to LODs, collision, and lighting to see if that improves performance.
In general, it’s recommended to generate the minimap on a high-end machine with a powerful graphics card, a fast CPU, and plenty of RAM.
You can also consider breaking the map down into smaller chunks and generating the minimap for each chunk separately to reduce the workload.