It checks if there are loaded three key actors (they serve as markers of loading the world). If they aren’t, the macro checks the same after a second of delay, then again and again with a second interval. But it is NOT actually loading the actors. I have accelerated loading the actors by near 9% via merging some actors. Is this not an illusion since those actors did NOT have logic and were just the static meshes. Can the reducing of the number of the actors actually accelerate the world loading if the quantity of the triangles and the logic remains the same? Or is this just a fluctuation?
1 Like