I built a game with very complex and large levels and didn’t use world partitioning, which was a mistake. I am a new developer. SO I went back to these levels and converted them to a world-partitioned level. In the original levels, I had doors that required you to collect X number of items before the door would unlock. This was connected to the game instance so it would save throughout the game. BUT when I convert these levels these doors no longer notice the items that need to be collected and the user cant unlock the door. I cant figure out WHY this broke or how to fix it. ANY IDEAS?