Makes sense, hopefully this is something that can be rolled into WP logic at some point. Thanks for replying.
Ownership of spawned actors directly affects whether or not WP will or will not manage loading and unloading of the actor.
For discussion purposes letâs say the âSpawner Classâ is placed in the level and is set to âSpatially Loadedâ.
When spawning an actor from this classâŚ
Owner (Self) = Forces to Owners preference.
Owner (Null) = Ignores World Partition⌠Forced Non-Spatially Loaded.
Owner as Game Mode, Game State or any other class that is not managed by WP will be non-spatially loaded.
Replicated Spawned Actors
Owner (Self) = Forces to Owners preference, Netcull distance will be ignored. Meaning if the owner is unloaded, then the replicated actor will be as well.
Owner (Null) = Discards WP altogether and Replication SubSystem takes over. Spatially Loaded has no bearing.
Owner as Game Mode, Game State or any other class that is not managed by WP will be non-spatially loaded.