World Machine Heightmap Elevation in UE4

Hello,

So after importing the heightmaps in UE4 it’s always so much flatter than it shows in UE4. The solution to that has always been giving the landscape in UE4 a high Z value. But I have a problem with that. Now anyone know how can we import the heightmap and have a 1:1 elevation as in WM without touching the Z value in UE4?

Edit: Increasing the Z value to get the correct height leaves terrible results on the landscape. (Something similar to 8Bit heightmap steppies).

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