World 2 Tanks Vol. 1 - Saddle up, Boys.

Blender & 3DS Max.

The answer regarding rigging and animations is slightly difficult to answer. These assets are being developed for production. They’re going to be used in our open-world survival World 2 game at the same time they’re being sold on the Marketplace so eventually they’re going to have to be rigged and animated. But depending on the budget at hand that may not be done immediately.

The big issue we’re having is deciding on pricing in general. We don’t know how much to charge. If you were to have any one of these tanks created by a freelancer, these could easily cost somewhere in the realm of $7500 each. Probably more. If we add rigging and animations into the bundle that number goes up significantly. Probably around $11000 per rigged and animated game-ready tank. These aren’t intended to be speedy knock-offs intended to get your money and leave you with a sub-par asset for your project. These are highly detailed next-generation AAA assets that will immediately give your project credibility with customers the same way we hope that it will give credibility to our own World 2 game.

We’re reviewing Turbosquid right now to see how much tanks sell for over there. The ones you get from there are neither rigged nor animated nor PBR. So when these are done, considering the extra work that goes into making these tanks game-ready for your project, we’ll probably charge somewhere in the same neighborhood for what the market is asking for these tanks without animations. With animations things will only get more expensive considering the overhead. We’ll have to see what makes sense for the market.