This looks very well done, the lighting and environment atmosphere are fantastic!
Well done, looking forward to seeing how this progresses.
This looks very well done, the lighting and environment atmosphere are fantastic!
Well done, looking forward to seeing how this progresses.
Dragon’s Teeth Textured WIP 1
9/13/15 UPDATE
Hey guys.
Pixel Perfect Polygons here. Thanks for visiting our thread. We finally have more information for you!
There hasn’t been much posted so far but that’s going to change starting today because we’re moving into production. There have been a ton of ideas and conversations inside Pixel Perfect Polygons on what “” should be and after much heated debate we’re ready to finally tell you about it.
“” is a realistic open-world sandbox survival game set in Nazi occupied France in the days following the Allied invasion of Normandy. Inspired by survival games like “DayZ”, “Ark: Survival Evolved”, “Rust”, and “H1Z1”, “” is intended to be the greatest World 2 game ever created.
The first thing we’d like to announce is that we’ve created the largest, most accurate representation of Normandy, France ever in the history of video games.
Using satellite DEM data we’ve managed to create a 400km historically accurate terrain that is larger than even DayZ. There has NEVER been a more historically accurate terrain in history than the one you will find in . Here is the first preview of that map. You can see first hand how much ground the terrain will cover along with all the towns and locations that will be in the game. We’ve worked our butts off to make this possible and we really hope you’ll be able to enjoy the fruits of our labor very soon.
Our next update will be posted here on the 15th so keep your eyes open. The update will deal with how we intend the game to play. We’ll break down some of the mechanics of the game along with more information on how we’re intending “” be among the most customizable experiences you’ve ever played. Thank you for reading!
Pixel Perfect Polygons
Looking superb, the best motivation and luck for the project. Cant wait to see more.
WOAH - That MAP! THAT MAP!
How did you do that?!
I know that you used SRTM DATA but … hell… That map…
A Tutorial would be most welcome even if it is on a small scale.
Please show me your work flow.
If the map can be pulled off correctly, i would be very very impressed!
Quick question, i am guessing the SDEM Data is from current images and not representative of Normandy at the time?
Thanks
Amazing work so far! I have been doing a personal research project on Omaha and Unreal in my spare time, one of the most challenging things is finding decent images of the hills and cliffs as well as the placement of the defenses! Here are a few sources I have been working from to help you out if you need it!
I’m about to post an update but first lets get everyone’s questions answered.
We’d prefer to keep the workflow private until after we’ve released the game. Thanks for understanding.
Correct. Considering that we haven’t been able to find any satellite data stemming from the 1940’s this is the best we’re going to be able to do for the time being all things considered. I’m sure there are probably resources out there for what the terrain looked like at the time but apart from shelling and the impact it made on the soil at places like Pointe Du Hoc there’s probably been very little terrain changes in Normandy.
There’s been a good deal of research been put into Normandy already and these can only help. Thank you!
9/16/15 UPDATE
Hello everyone,
Wow. A lot of really amazing feedback here for “”. It’s tremendously gratifying to hear the goodwill from the the community members who have posted publicly and contacted us privately to wish us their best. Thank you. Thank you so much. It means an awful lot to us.
The big thing we’ve been discussing lately in the team is how exactly to get Omaha Beach to look exactly as it does. A big sticking point for us since the beginning has been to make this the most true to life authentic World 2 experience that has ever been created. This is going to be achieved through the incorporation of two new technological breakthroughs.
The first of these is by making sure “” is designed from the ground up with VR in mind. Although we have nothing to announce in regards to specifics right now we believe that it is vital for us to design this game from the ground up with VR in mind so that anyone who steps into the game world feels as if they’ve stepped into the boots of the soldiers who fought on those bloody beaches nearly half a century ago. To that effect we’re going to be launching the game with a True-First Person system that will allow players to see their hands, legs, boots, and arms as they trek through Nazi-occupied France and make the experience of playing “” even more immersive.
The second is by incorporating photogrammetry into our workflow. This has been a long conversation and in the end its something we’ve decided has to happen if we’re going to live up to what we hope to achieve. For those that don’t know or haven’t heard about photogrammetry I’d suggest reading this article from the developers of Ethan Carter about the process: Visual Revolution of The Vanishing of Ethan Carter – The Astronauts.
That isn’t to say there aren’t any wrenches waiting in the works. In order to capture the entire coastline we’re going to need to purchase drones and learn to fly them. Because the cliffs and bluffs are so close to the water simply wading out into the ocean isn’t going to work. Instead we’ll have to attach our cameras to the drones and take pictures of the coastline so we can convert them into 3D models and get them in the game. This of course will require time and money. Both issues that we’re working to resolve right now.
Lastly here are some updates on some assets that we’re developing at the moment. We’ll have another update for you next week when our multiplayer servers should be running. Take it easy guys!
TIGER
Liking the way this looks so far! But you should really show more angles of the 1911, and without the depth of field, if you’re going to show off the texture work.
9/16/15 MINI-UPDATE
Oh… that looks epic as ****.