Important update. I’ve reached out to 3 artists involved in AAA development. Great all around talents whose help the project could definitely use. Although they’re interested in contributing to Our Ghosts of they’re hesitant to join until we show some gameplay. So Alireza is banging out a 1024 x 1024 level that we’re going to apply all our finished gameplay to. It’s a simple level divided by a river in the middle.
This level should be done in 2-3 days and then forwarded to our coders who will begin to apply all the gameplay systems they’ve created so far to the level. We’d then run some multiplayer tests and based on crits from inside the team we would continue to refine our gameplay.
After reviewing performance issues, Alireza would make a new 2k map and we’d repeat the process. This is important because as we increase the scale of the game the odds of players running into each other shrinks dramatically and that’s something we need to consider as it directly affects the feel of the game. Once we expand that to 400km2 the experience will become far different than something like Rust or Ark which usually have far, far smaller map sizes.