- World 2 Survival Game

Hello ,

We’d hate to skirt around your question but it’s something we’ll going to have to do this early in development. We’d rather keep the finer details of our gameplay secret until we’re closer to launch if you don’t mind.

** is a survival game through and through however. That doesn’t mean Our *Ghosts of * will play exactly like DayZ. Survival games tend to be each man for himself experiences. A player spawns naked and spends his or her time collecting resources. Then if they come across another player, things can get very murderous, very quickly. Does that type of design work for a World 2 game? Not really.

There are defined sides in a World 2 setting and that changes things. You can’t just spawn and start shooting people on your own side regardless of whether you’re an Allied or German soldier and so what works in other survival games is quickly rendered nonsensical in a World 2 landscape. As such we’re developing gameplay systems to deal with those kind of actions while still giving players the kind of freedom and agency they would expect out of a survival game. It’s a tough balancing act no doubt and it’s going to take some time and polish to get right, but simply throwing a World 2 skin on DayZ isn’t going to cut it, least of all for this team.