Ok, I didn’t know that. It’s supposed to run that Cache Data function each time a change in the level occurs, but if that’s how the Game State works then that could be it.
I’ll try moving it to the game instance, thanks!
Ok, I didn’t know that. It’s supposed to run that Cache Data function each time a change in the level occurs, but if that’s how the Game State works then that could be it.
I’ll try moving it to the game instance, thanks!