Thanks for the tutorial, I was looking to create this effect using post processing but way better with the Blueprint!
I have a question though, I didn’t want to create a class BP, I just wanted to make a night effect happening when the character enter a trigger zone and then reverse it to create a sunset when the character enters another trigger zone. For some reason, the sun starts it’s rotation from another location than the one set in the sun height parameter.
Does anyone know why? Should I do something else? (Still learning unreal 4 here )
Thanks for the help