Workflow to create and render a line on the GPU

Hi, for some reason I did not get any notification, sorry.

As you said, compared to other engines you have to dig very deep to do this.

I’m still using the procedural mesh (CPU) variant which suffers from this problem, as you can only pass triangles to the renderer.

Have you tried putting a checkerboard texture onto your quad for the case of a trapezoid quad?