Thanks Mike
It helped me to play around with that too!
Your model is looking pretty cool! Bet thatâs knocking your poly count way down.
Thanks Mike
It helped me to play around with that too!
Your model is looking pretty cool! Bet thatâs knocking your poly count way down.
Hi Mike,
I bet getting the contours right for RC is quite a job!
Have you considered to use a different software where you can select a camera by yourself and paint the texture wherever you want? That might ultimately be quicker because you donât get the blurriness that RC creates due to false geometryâŚ
Do you have any examples of software which can do this ?! Anything to help speed up the process would be amazing.
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Thx!
Awfully sorry but no, I donât really.
Did a quick search and I would have a look at Meshlab or Blender to start with.
Projection Painting and Texture Projection are some keywordsâŚ
Haha =P
I believe Modo should be able to do that as well, but texture cleanup is the very last step here.
Here is how Modo can clean it up.
You might want to check this series of modo videos on vimeo:
I think Projection Shaders and Projection Ink are the most relevant, but the others are probably worth a look as well.
Hey Mike,
Yes, Modo is also possible I believe, but I thought you might prefer less pricy optionsâŚ
So yo do that stuff in Modo already? Seems quite practical to do texture and geometry at the same time.
Why would you re-import it in RC though? I thought the whole point of the Modo workflow is to get a clean deometry with manually selected texture projection?
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Hi everyone.
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Iâm using a very similar workflow to the one shared by ValerioPaolux but Iâm struggling with a couple of issues that seem very specific to dealing with UDIMs/multi tile uvâs:
a) hole filling and unwraping of new geometry
Tried with Re**p Photo, which does it automatically but unfortunately keeps crashing (with 18 loaded textures at least). Mudb*x barely manages it with a few crashes now and then. Also tried Blender but multi tile support is half baked and it becomes extremely slow.
b) texture clean-ups
For 3D painting across tiles I guess we only have 3 options: Mari, Mudbox and 3D-Coat. 3D-Coat doesnât seem to handle these large datasets, as it loads them into RAM and even with 128 Gb itâs not workable. Mudbox struggles a lot once you load more than a couple of tiles and uses all available VRAM (I have 2x1080Ti). Iâm trying to avoid Mari because of itâs price/uselfuness ratio.
Has anyone found a better way to do these things?