Workflow for texturing

About 4. - 6.: I also use Substance Painter, but in my Workflow I render the Mat-IDs into a Texture. After that I change the “Multi-Color-Material” to a simple Material and export the FBX. In Substance Painter I import the ID-Texture and use it to assign Materials by Color Mask. In this way Substance Painter do not split my Texture Set.