Alright, so say I make the lantern mesh seperate. Fair enough, it can do it’s own physics thing.
But with for instance a piece of clothing, how do I get it to deform correctly without skinning it? Or do I skin it to only the necessary bones, and remove those bones from everything else?
So if I have some shirt and pants meshes, the pants would be skinned to the leg bones, and imported, and the shirt bould be skinned to the torso bones, then imported? Or something else?