WORKFLOW: Export animation from UE and edit in Blender

Hi Dominik,

First of all, wow, what a great resource. Thank you a bunch for this workflow guide. It was amazing. I was a bit curious though how would I go about disabling the IKs instead of having to manually reanimate certain parts of the anims? I can’t seem to find specifically which bones need to be disabled/removed? Have you found the bones that are the “culprits”?

Best Regards,
Alliud