Workaround for client crash on seamless travel UE-72891

Confused how this is working.
Does this pick up all particle systems and iterate through them?

for
(TObjectIterator
Itr; Itr; ++Itr)

Is there some code that is missing in your post. I’m still running into the crash bug with this code.
Oddly adding a “Sleep” call seems to solve the issue… but this is super hacky.