Hey folks.
We’ve written a small plugin to help reduce editor load times whilst working from home. It’s available for free on GitHub. We use the automation system to load maps in the editor, runs Play In Editor for each map, and allows you to run console commands from here.
If you configure it to load the maps you generally use on a day-to-day basis, you should very rarely get hampered by waiting for shaders etc.
The idea is that you schedule to run this after syncing from source control each night, and when you start work in the morning, shaders etc will have already been built.
I wrote a blog post about it here. There are also some other tips for how to precache your ddc.
https://www.studiogobo.com/our-news/…unreal-engine/
We hope that this helps some of you.
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