SHOWCASE: https://youtu.be/xQtPrqY_QzY
This advanced action template for Unreal Engine 5 delivers fast, responsive swordplay, intense parry battles, and immersive stealth — all built entirely with Blueprints.
Key Features:
HeavyDeflect System: Special enemy attacks (blue flash) can be deflected to unlock empowered versions of actions like attacks, shurikens, healing, etc.
Chakra-Based Healing: No healing items. Instead, earn Chakra through precise parries to restore health strategically.
Advanced Parry and Block System: Dance with your enemies in deadly, responsive sword fights that reward aggression and timing.
Crowd Combat AI: Smart AI prioritizes the nearest attacker while others circle around the player.
3-Stage Detection System: Enemies shift between Idle, Cautious, and Attacking states.
Distraction Mechanic: Throw a stone to draw enemies away.
Save Point System: Unlock checkpoints to teleport between them. Also includes quick save/load from pause menu.
Respawn System: Resting at a save point respawns enemies — just like Soulsborne titles. Certain enemies (e.g. bosses) are saved upon death and stay gone after loading.
Clean Blueprint Architecture: Easy to read, edit, and expand.
Documentation: https://docs.google.com/document/d/18pqqhd8QCNPc3qO4P0HlbuoQBCqfHDFi/edit?usp=sharing&ouid=118153621696514385055&rtpof=true&sd=true
This project uses Unreal Engine's Enhanced Input system (built-in).
Assets used in this project:
"Stylized stove" (https://skfb.ly/pruAE) by mebuyukbulut is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Katana" (https://skfb.ly/ovyzI) by Superior is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Rock, another rock" (https://skfb.ly/6sLCY) by Léonard_Doye / Leoskateman is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Sound effects: Pixabay.com
Music: Riffusion AI