I tested 10.9.4 vs. Windows 8.1, both using our OpenGL 3 era render path (as presently that’s all we support on OS X). The performance was very similar - not absolutely identical, but very close. Both end up running ‘UE4Editor.app/exe ElementalDemo -game -opengl’ with a frame rate between 15-45fps. The 4.4 releases should be a bit closer still. Using Apple’s MTGL can help in ElementalDemo -game on OS X too and can be enabled with the -openglUseMacMTEngine command line option. Unfortunately this isn’t working in all circumstances as of 4.4 so isn’t the default.
No, this was tested against OpenGL on Windows, using only the single D500 which outputs to screens. The offscreen/compute-only D500 was not used.
The Mac has no equivalent to CrossFire - if we wanted to use an offscreen GPU for rendering we have to manually manage all of the distribution & parallelisation of rendering ourselves. That’s a lot of work so it isn’t planned at the moment.
I’d imagine that for something as complex as ElementalDemo with full desktop rendering you are going to struggle to achieve a constant 85fps on the 2013 Mac Pros regardless of which OS you run in.