[WIP] Procedural City Generator with full interiors

Early preview of the Prop Spawner System

Shown in this video:

  • Batching System - my solution to the performance issues seen on the Mega City video. Now you can spawn buildings in batches (user defined). This way your editor doesn’t lock up and you are free to adjust the batch size based on your machine!
  • The Foliage Spawner - it spawns trees along the road and can use Foliage Spawners to create parks within the city. Street generation now respects the spawners
  • Prop Spawners - very early look. You can add fixed props (always spawn at set distance) and random spawns (every X distance it has Y chance to spawn - user defined). Still very buggy as seen on the video, but you get the idea :slight_smile:

This is the first time that you can now generate a city from beginning to end based on my original proposed workflow!