Yesterday was our alpha progress submission for which I very quickly bashed our hero asset together with some rough textures :") Much work is to be done on it as I learn more about stylised foliage creation in Unreal and refine the sculpt and materials, but here is how it looks for now:
My current workflow for the foliage cards is to draw them myself in Photoshop and make the clusters in Maya before importing into Unreal, although for other foliage in the scene I will probably look into utilising SpeedTree as well. The leaves and flowers for the main cat tree ATM are based on those of the Dipteryx oleifera tree native to parts of South America - since our setting is a greenhouse I figured I’d keep the tropical theme consistent amongst all the plants

We also have our first refined models for some of the main windows!