I have implemented the ‘Power Meter’ and ‘Strike Counter’ from the original game!
At first I wanted to make it as part of the UI hud, but after giving it some consideration, I have decided to make them as physicalized items in the scene. Something a real player would have been able to look at.
Here are some images of how it looks:
It is also the first time I have used ‘Complex Primitive Data’. It drives the emissive lerp on the bulb to toggle whether it is on or not.
Here is a video demonstration of the ‘Power Meter’ And ‘Strike Counter’ implemented:
Next, I will be working on the scoreboard, after how this came out, I am going to attempt to also make that as a physicalized panel in the world.

