Here’s an update on the progress for our vertical slice which we presented today
My focus up to this point has been on building the silken forest level, where the majority of the combat action will take place as the player fights the moths and worms for crafting materials. As such, I’ve been taking the time to familiarise myself with PCG for the map as well as experimenting artistically with methods of stylised foliage production.
Following feedback from today though I may shift my attention to allowing the sewing room to shine as well though, and produce/complete the assets for that map as well since it has a more obvious connection to the game concept!