Going back and getting an example of a goal in action. Was better part of a day to get this clown head out of Character Creator, into Blender, sculpt and modify more, add some duped and decimated meshes for collisions and all the renaming involved in that. Would probably have been easier to make a simple clown head from scratch in blender, but I liked the materials. Also, as it turns out, problems with Chaos Physics ultimately means I will not use these particular collision meshes anyway.
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At the point where more work is involved in workarounds. Might have to repost these in different threads.
Interpenetration Problems with characters, ragdolls and moving geometry.
Here’s the hole launcher / ball return getting a character stuck. I have also managed to get the player stuck as well.
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Failure to Launch
Here’s the popper not launching the enemy character at all, but it works as expected on the player. I currently do not know why.
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A diffferent type of failure of the popper with interpenetration.
Some Fail mitigation by disabling the collision of the trigger while the popper is in motion and then re enabling it - seemed more sensible then trying to figure out a tick gate to have the collision ‘recheck’ or reset. (search for that if you want reinforcement of the increased uselessness of internet searches).
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