Update!
Added two new tools:
Procedural Road - Quickly lay down roads for your level. Spline-based with the option of adding supports that scale towards the floor.
Procedural Debris - Using ISMs you randomly generate meshes within the volume. You can configure the range for the random scale and rotation. You can also use a “Cull Volume” to create a path for the Player through the asteroid field. You also have the option of adding rotation to the meshes during runtime.
I’ve also been working on my own version of Corneria as my PoC level to test all the features. Its very early still, but my goal is to have a similar level with 2 different paths leading to 2 different bosses.
Stay tuned for more!