[WIP] AetherWatch -- a Magic Archery VR game with Undead, Axes, and Portals ...oh my

cool thx for the feedback!!

Let’s break down what u said.

Charged arrow… You mean like if I pull my arm as far back as possible and held it there it would make the arrow do extra damage? If so I do like that idea.

Auto targeting arrows… I’m not opposed to this at all, the new flying enemies are WAY to hard to hit cuz they are either too small or too far away.

Arrow rain zone… In assuming ur talking about a spell that causes arrows to rain in an area, I’ve been working on something similar for a bit, kinda inspired from Diablo 3 demonhunter. I will put that in the next video.

Level too dark… Yes this is true, for VR a lot of times you don’t want things to be very bright, cuz it can cause weird lens effects and is just too bright on that close of a screen, in fact the fire arrows and explosions are literally BLINDING on the Vive.

Enemies too far away… I agree sort of. They are definitely small targets at a distance and since you can’t zoom in on something in VR the only way to make them bigger is to get closer to them or make them literally bigger so that they are twice the height of the player. Right now everything spawns far off cuz I want to give the player enough time to choose the right arrows, get more aether or relocate for better angle. I could bring the spawns in closer but it might make the game too hard… But I won’t rule anything out.

Make stuff look GOOD… Yeah the total contribution to level design is like 10 mins worth of work do far, same goes for most of the effects. I need to pour in WAY more work to make these great. Honestly the current levels won’t go in the final game cuz they are just ****, made just for testing purposes.

Thx for the feedback and ideas, I hope I can make a better showcase on the next video.