[WIP] AetherWatch -- a Magic Archery VR game with Undead, Axes, and Portals ...oh my

Ok I like the clarified idea of the charge arrow, I just need to find an easy way to tell the player they are charging and at max charge. But I like it thx for the idea :slight_smile:

As for auto target arrows if like that as either a magic consuming ability or even an exclusive bow ability (cuz I want truly different bows)

As for the growing sized fireball style arrow. I’ve toyed around with a water wave (just trying to come up with arrows of all elements) that functions kinda similar I think. The area the arrow does damage in is significantly bigger than any other arrow. But your idea of it ever expanding as it goes is an interesting idea.

Thx again!