[WIP] AetherWatch -- a Magic Archery VR game with Undead, Axes, and Portals ...oh my

Hello there!

I stumbled upon this thread doing my morning unreal 4 forum tour.

It’s looking really interesting.

First of all I watched the video, I have some feedback on this part. Secondly I watched your video miniatures. And I have to say I think you chose a really nice color scheme and video splash art, it looks professional and intriguing.

Now regarding the game:

  • Vibration in the remote controller when charging the bow near to its max is a nice addition and provide a good gamefeel
  • Not sure if representing the remote controller in game is a good idea or not
  • I know HUD is impossible in a VR game, how are you going to represent yours?
  • I feel like killing skeleton can feel more rewarding, hit sound, hit effect, death sound, particles, bones

But honestly, this is looking awesome!