Hello there!
I stumbled upon this thread doing my morning unreal 4 forum tour.
It’s looking really interesting.
First of all I watched the video, I have some feedback on this part. Secondly I watched your video miniatures. And I have to say I think you chose a really nice color scheme and video splash art, it looks professional and intriguing.
Now regarding the game:
- Vibration in the remote controller when charging the bow near to its max is a nice addition and provide a good gamefeel
- Not sure if representing the remote controller in game is a good idea or not
- I know HUD is impossible in a VR game, how are you going to represent yours?
- I feel like killing skeleton can feel more rewarding, hit sound, hit effect, death sound, particles, bones
But honestly, this is looking awesome!