Windows Packaging Errors In 5.2.1

Thanks for the response GreenTea. There are multiple shader errors, not just FNiagara, which makes me think that it is failing to compile every shader. If I do a “recompile shaders all” command from the console it will also crash UE 5.2.1 with a “Crash inside the platform compiler!” error.

This project I am testing with has nothing in it that I have put in myself - it is just a pure blank project for now for ease of testing / diagnosis.

The Game.log file shows this right before it crashes. Is the “exceeded budget of 2.000000s” significant?

[2024.03.31-12.57.03:228][459]Cmd: r.shaderrecompile all
[2024.03.31-12.58.00:306][805]Cmd: recompileshaders all
[2024.03.31-12.58.03:285][805]LogStall: Stall detector ‘FShaderCompilingManager::BlockOnShaderMapCompletion’ exceeded budget of 2.000000s, reporting…
[2024.03.31-12.58.04:142][805]LogStall: Stall detector ‘FShaderCompilingManager::BlockOnShaderMapCompletion’ report submitted, and took 0.049958s
[2024.03.31-12.59.11:832][805]LogDerivedDataCache: C:/Users/david/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:36.093 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 19947 files in 19418 folders with total size 138 MiB.
[2024.03.31-12.59.21:186][805]LogShaderCompilers: Error: SCW 1 Queued Jobs, Finished 0 single jobs
[2024.03.31-12.59.21:186][805]LogShaderCompilers: Error: Job 0 [Single] Failed: Global/FReflectionEnvironmentSkyLightingPS/6:/Engine/Private/ReflectionEnvironmentPixelShader.usf Type ‘FReflectionEnvironmentSkyLightingPS’ ‘/Engine/Private/ReflectionEnvironmentPixelShader.usf’ Entry ‘ReflectionEnvironmentSkyLighting’ Permutation 6
[2024.03.31-12.59.21:197][805]LogShaderCompilers: Error: Crash inside the platform compiler!

[2024.03.31-13.00.09:965][805]Message dialog closed, result: Ok, title: Message, text: Crash inside the platform compiler!