Windows launch fails due to "Failed to find object" fatal error

UPDATE: I removed all C++ calls to blueprints to see if it would fix my issue and the game launches now, but obviously lacks a ton in functionality.

Here are the calls I was using:

static ConstructorHelpers::FObjectFinder<UBlueprint>SceneryBP(TEXT("Blueprint'/Game/Blueprints/BackgroundSceneryGovernor'"));
    MySceneryBP = (UClass*)SceneryBP.Object->GeneratedClass;

Still very confused as to what I could be doing wrong here :frowning: