UPDATE: I removed all C++ calls to blueprints to see if it would fix my issue and the game launches now, but obviously lacks a ton in functionality.
Here are the calls I was using:
static ConstructorHelpers::FObjectFinder<UBlueprint>SceneryBP(TEXT("Blueprint'/Game/Blueprints/BackgroundSceneryGovernor'"));
MySceneryBP = (UClass*)SceneryBP.Object->GeneratedClass;
Still very confused as to what I could be doing wrong here ![]()