Hey william, massive fan. Im curious about how UE handles the DOF on the particles. Even after temporalAAupscale=0 i still get that ugly hard edged broken unreal DOF, unlike your example renders. any tips on fixing this?
Hey william, massive fan. Im curious about how UE handles the DOF on the particles. Even after temporalAAupscale=0 i still get that ugly hard edged broken unreal DOF, unlike your example renders. any tips on fixing this?