I have bought your pack and wanted to use it in an iOS project. It actually works if you optimize the system and keep the spawn rate low.
However, the material broke on iOS. It seems to me that the SceneDepth node does not return the expected values on iOS/Metal so it is just a grey streak instead of using the alpha texture.
Have you thought about implementing a small fix to make it work on mobile?
If you are interested, I am happy to help / give feedback, make a test build.
Can the blueprint used in VR? I packaged it foro my Oculus Quest 3 and faced some material compiling i guess on planes appeared with world grid material
Hello! I have added your MF_EasyRain_Puddles material function to my landscape material in what I hope is the correct manner.
This material function – outside of merely adding puddles – appear to make my landscape in general look wetter. This of course is not a problem while it is raining, but when it is not I would like the regular dry look of the landscape, but so far I have not managed to found how to adjust/disable the wetness look.
Would you be willing to offer some guidance to a total noob like myself, oh lord of the EasyRain asset?
Hi there, I am trying to get the ‘puddle coverage’ to animate from 0 to 1, and I have keyed it in my level sequencer but I cannot get it to render the keyframes of the puddle filling up. Been stuck on this for a while and have tried every fix possible. Is there something that I might be missing?