William Faucher - EasyRain

Hi @WilliamFaucher ,

I have bought your pack and wanted to use it in an iOS project. It actually works if you optimize the system and keep the spawn rate low.

However, the material broke on iOS. It seems to me that the SceneDepth node does not return the expected values on iOS/Metal so it is just a grey streak instead of using the alpha texture.
Have you thought about implementing a small fix to make it work on mobile?
If you are interested, I am happy to help / give feedback, make a test build.

Can the blueprint used in VR? I packaged it foro my Oculus Quest 3 and faced some material compiling i guess on planes appeared with world grid material

Hello! I have added your MF_EasyRain_Puddles material function to my landscape material in what I hope is the correct manner.

This material function – outside of merely adding puddles – appear to make my landscape in general look wetter. This of course is not a problem while it is raining, but when it is not I would like the regular dry look of the landscape, but so far I have not managed to found how to adjust/disable the wetness look.

Would you be willing to offer some guidance to a total noob like myself, oh lord of the EasyRain asset?

how can i see my MF_EasyRain_Puddles

Hi there, I am trying to get the ‘puddle coverage’ to animate from 0 to 1, and I have keyed it in my level sequencer but I cannot get it to render the keyframes of the puddle filling up. Been stuck on this for a while and have tried every fix possible. Is there something that I might be missing?

“I’d like to ask why the rain speed in my final render looks different from what I see in the Unreal Engine 5 viewport. How can I fix or match the two?”

Hi, I’m facing problem where if I set the scalability setting to LOW, the rain is passing through the house, even though I already put collision (blocking volume). But it is fine in other scalability settings (medium to epic). I’ve put the pics below.

Thank you. Really appreciate for the answer!

Hi William!

Got a small problem in UE 5.6: how do I disable the leaks when I don’t need them?

I’ve got a scene we need to shoot both dry and wet, and while it works great when it rains, my buildings are still leaking when I disable the rain. I’ve managed to override the Surface Wetness and Puddle Coverage for the landscape, but can’t find an equivalent global parameter to disable the normals for vertical surfaces (i.e. leaks/drips). Can you help me out?