Will using only 1/4 of a BSP cylinder cause issues?

I haven’t used the Source engine in some years, but after some research I see what you are talking about now.

UE4 doesn’t cull the back sides of BSP geometry or static meshes for you. How to achieve this is to model your assets with this in mind. A good rule of thumb is if you aren’t going to see the geometry, then it shouldn’t be there.

Here is some links to help you find more info:

Another great place to start is our Wiki tutorials and videos:

I hope that helps, TJ