great feedback, but for the sake of argument I’m not sure 4d would be all that hard to implement, as it simply add a vertices, creating a solid, rather than hollow object. So I don’t think all that work would be trashed, it would simply be modified.
4d does not add a any spacial dimensions to the simulation, the simulation is still 3d, it simply adds a vertices to the classic triangle causing objects to be solid rather than hollow. This added dimension might greatly streamline workflows in some places. Thanks for the feedback.