I think the market has always had the natural capacity to self-filter and self-segment to a certain degree.
Gaming is as big as ever.
I really doubt, with the insane demand of games from the insatiable mass of gamers, that ultimately only a handful of developers will survive.
Game development has always been a pretty intimidating field. The risk of never making something that’s noticed has always been there. I’d say with the recent explosion of the indie phenomenon right now you have way more chances of getting noticed than you did 10 years ago - IF - your game is good.
We’ve seen a recent shift towards a stable meritocracy in the last few years, with fresh ideas executed decently having a high likelihood of growing fast.
The key word is fresh. A game that fits the regular shooter formula without doing anything new and well will get nowhere.
It’s pretty fantastic considering the last generation of games stagnated to extreme levels.
Additionally, VR might be the future, so I’d try to get familiarized with the concept early. If it gets big it’s Really going to shake things up.