Will an event dispatcher "bind" work off an event begin play?

Honestly id redesign it, use an interface for interaction

say press ‘e’ for interact

on pressed if ‘interactable ref’ is notvalid trace forward to actor and set it as ‘interactable ref’
if ‘interactable ref’ if it is valid call throwevent and set ref to null

this way it will work for all interactables, so barrels, crates etc

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