[WIKI] Creating and Linking Dlls -- Reloaded

HI XenoEgger,

Good work, by updated wiki, additionally you don’t need track you dll position in certain folder, if you put your dll inside plugin’s binary folder (Win64 for example) it must be work just calling the name like this: FPlatformProcess::GetDllHandle(“mydll.dll”);, also you can package your dll directly to your package game, using this on your build.cs: RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(BinaryMasterPath, “mydll.dll”)));

finally for some reason UE hate c++ stl, instead use string.h try using char* you can easily parse your char* to FString of viceversa by using: TCHAR_TO_ANSI(*happyFString) or ANSI_TO_TCHAR(happyCharPtr);