Wiimote plugin for UE4

Hello, I installed the plugin on 4.10 and buttons are woking very well. However with vectos Tilt, Gravity, Acceleration and RotationRate have some problems. Actually can’t recieve any value (vector) that is being sent by the plugin.

This what I have:

I am just sending dumy values using Tilt vector when any event happen in the wiimote

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Then, configure te proyect use the vector Tilt: Edit->Proyect Settings->Input. Bound Tilt vector with the key “Move”

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Now In C++ I am trying to get the value of Tilt bounding the key “Move” with the function Move

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But in function Move I am getting only zeros.

Any Idea How can recieve the correct of Tilt?

Thanks!! and sorry for myEnglish.