WidgetComponent updating on the wrong player

Hello,

I’ve been trying to implement a system in multiplayer where players see their health on a watch using a widgetcomponent.

For debug purposes I made it so the health updates whenever a player presses the A key however the health does update correctly but the visual representation on the watch is updating on the wrong player…For example: Player 1 presses A, his health gets updated but Player 2’s watch gets updated.

Anyone know how I could fix it ? When I add the widget to the viewport it gets updated on the right Player’s screen.

On the player’s blueprint:

On the widget: