WidgetBlueprint's OnKeyDown is NOT Called.

Thanks for the good answers. I have a question.

It is said that the input is consumed when the image’s visibility is made visible. If I do Self HitVisibility of the Visible of this Image, then, shouldn’t the opportunity of input go to the UserWidget that has not been consumed?

I thought that the call would be from OnKeyDown. However, doing Visible doesn’t give the UserWidget a chance.

In the Image’s MouseButtonDown, I can force the focus to the parent who has it, but this has the hassle of setting it every time I create an Image. Is there any other way?

I want the Key to go to the UserWidget that has it even after clicking on the Image. It is also possible to prevent the image from being clicked. I tried this with Image’s SelfHitVisibility to prevent clicked, but it failed.