Inside my level blueprint, I create the widget and hook it up to an EventBeginPlay.
Above the nodes for creating and setting visibility to the widget, are the nodes for my variable.
This variable is just the distance between the player and a TargetPoint. I set the z value of this distance to the “Set” for the variable Score.
Inside my widget blueprint is just text displaying the word “Score”, along with a text box upon which I would like my variable Score (the z distance) to be displayed in.
Inside the content binding which I named “Score” are the nodes for the content of the new binding “Score”. I cannot however get my variable Score (which is in the level blueprint) to enter the widget event graph, to set the Score (z distance) to the return value of the return node.