but i’m using the timer counter to 0 to set “endgame”, i don’t understand what’s wrong, do you think there are cleaner and more efficient ways to do the same?
The float value here is coming form a UI interface text converted to float that is used as a condition to end your game mode. Avoid relaying on your interface to control your game unless it is a direct player input (like quitting the game) Your application should be playable and running without any UI.
What you mean? Im a bit confused. Are you talking about the “set timer by event” or my widget?
You don’t need “set timer by event” at all - you can always get the time from your player. With this timer you are just counting seconds in a very complex manner.
