I’ve tried something else, but I’m still running into blockers. Instead, I’ve created models for the directories where my Widget Blueprint resides. I assign this WBP to a variable in my verse script manually by accessing the asset via modules (UI.Widgets.WBP_MyWidget). When the player activates a button in the scene, I add the WBP to the PlayerUI. This all works, but I don’t know of a way to find a child widget within my WBP.
If I could get a reference to the buttons in my WBP and the Widget Switcher, I could subscribe to OnClick events and update the switchers’ Active Widget Index.
Is there any way to find the children of a widget blueprint, even if it’s via the widget name?