Widget Switch > How does one update the Active Widget Index dynamically?

I’ve tried something else, but I’m still running into blockers. Instead, I’ve created models for the directories where my Widget Blueprint resides. I assign this WBP to a variable in my verse script manually by accessing the asset via modules (UI.Widgets.WBP_MyWidget). When the player activates a button in the scene, I add the WBP to the PlayerUI. This all works, but I don’t know of a way to find a child widget within my WBP.

If I could get a reference to the buttons in my WBP and the Widget Switcher, I could subscribe to OnClick events and update the switchers’ Active Widget Index.

Is there any way to find the children of a widget blueprint, even if it’s via the widget name?