Widget Scaling at Distance

So I found I can set the render scale of the canvas which is the root of the whole widget. I put in static 0.5x/y to test and it works.

I then put in a reference to the Playre and Character and got the transform of both and printed to screen. It prints out the right info, which means i can do math on it, but i notice i also get runtime errors included in the screenshot.

This ‘access none trying to read property…’ is a constant PITA… its here, and in other things im trying to put together. Im having problems wrapping my head around whats wrong here. I clearly have the reference correct, but … no clue what im doing wrong.