Widget resetting variables to default

Hi Everynone,

I’m having the same issue…maybe you can help me or someone from this post can. I get a Blueprint runtime error: “Accessed none trying to read property inventorypanel” Node Clear children etc etc…
So, I have a BP Widget called Menu and I renamed my uniform grid panel; inventory panel and set it as a variable in my widget. Other calls in different Blueprints work towards it but when I try to clear children in my pickup item function under my character Blueprint it comes up as “none”. I took a closer look at the default value of my variable, and it says “None” there’s no way of changing the default value? So, I’m a bit confused here…