Hi,
Thanks for posting this. I’m having the same problem. I mean the very same. I’m using the Action RPG Inventory and the Equipment widget is doing the very same thing you show as happening above. The worst part is I was not even working in this blueprint lately. None of the other widgets have the REINST problem. I looked at the Inventory Slot and the tool tip widget. Where did you find the problem? and how would you test to see if its fixed? I have to close out of the project and reopen it to get the error to come back?
Are you doing anything custom which references the equipment widget or the inventory slot widgets from anywhere in your project? I would take a close look there and try to figure out if there are any references which point to widgets before they exist or if the widgets point to things that might not exist yet. These errors can be very hard to track down as there’s no debugging tool or error report for this, so if there’s nothing obvious in the logic – make a backup and then start ripping stuff out until it works. Then put stuff back in until you reproduce - and yes, you have to restart the project for the error to occur again.
Thanks, I was able to track down the problem and fix it. It was the OnDrop function in one of the slot widgets. So it was a few steps removed from where you see REINST.
Epic you have to give us more information about this error! This was a 2 day problem basically for nothing. First, the cast I had in the widget was fine it should have worked. Second, it should have put an error right on the cast, at least, so I could fined it without having to delete everything .