Hello, I am trying to make my widget called dialogue widget appear on begin play, currently it can be activated by pressing ‘F’ on the keyboard when you’re close to an NPC. it looks something like this:
I assume I need to edit the system so the dialogue widget above can appear on begin play. I just don’t really know what changes I should make.
(to help guide you with further details on the system, here is the 3 part tutorial that was used to create the dialogue system https://youtube.com/playlist?list=PLwiNv88TvEkG5qkwXyk1JSVX2kMZfC9MF&si=BJCfNYxaDo5mLiXV )
The obvious thing I tried was to do the following below in the level blueprint (circled in red), this unfortunately doesn’t work.
So when I begin the game, a media file (kind of like a composite cutscene) will play and i’d then want the dialogue widget to appear on top of it, so you could have a conversation but without the need to press ‘F’ near an NPC.
when I press play I would like my widget to appear. Please ignore the video duration, I’d expect the widget to still be on screen even if the conversation hasn’t finished (just to let you know I am using a level sequence and shape plane to display the video on begin play).
side note: I have a dialogue component that already prints the widget on screen, but I can’t think of any ways to call it without having to press ‘F’ near an NPC below.
Please refer to the tutorial to understand more on how the system works, it is quite complex and uses an interaction interface, behavior tree and blackboard. I know that these things somehow must be edited in order for me to execute the dialogue widget without a keyboard input and overlap event (with the NPC)
Thank you for any help you can offer, I really appreciate it as I am a beginner. Alternatively if you know of a different way to do this please let me know.
Kind regards