Add an “Image” to your widget, and when the trigger fires, call “Set Brush From Texture” on it.
To control the widget, create an actor that will store information about what images you have (array of soft references to Texture2D).
Add an “Image” to your widget, and when the trigger fires, call “Set Brush From Texture” on it.
To control the widget, create an actor that will store information about what images you have (array of soft references to Texture2D).